Tomasz Zawadzki (PhD) is currently an Assistant Professor in the Department of Digital Game Design at ARUCAD, Cyprus (2021). He is also remotely cooperating with the Department of Industrial and Systems Engineering at PolyU as a Visiting Scholar, Hong Kong (2021). He is working on game design & development, VFX and Virtual Reality using Unity and Unreal Engine, a game engine.
Dr. Zawadzki previously was a senior postdoctoral researcher on the Building City Dashboards project in the National Centre for Geocomputation (NCG), Ireland (2017-2020). He examined alternative and multi-modal dashboard platforms, including 3D/UI/UX and game design for desktop, virtual and mixed reality. Previously, he worked as a VFX specialist for the EvoVRLab company in the Netherlands (2016). From 2014 to 2016, he was an Assistant Professor in the Faculty of Architecture, Design & Fine Arts in Cyprus. In 2011, he completed his Ph.D. studies at the University of Zielona Góra, Poland, with the support of the European Social Fund Ph.D. scholarships (2008-2009 and 2012-2014) and a Polish National Centre Ph.D. grant (2011-2013). His Ph.D. dissertation was entitled “Shape grammar and morphing hybrid for procedural modelling of three-dimensional objects” (2014). He conducted part of his Ph.D. research as a Visiting Scholar at the Florida Institute of Technology, USA (2013). Tomasz participated at E-media 2012, the 3rd International Summer School on Media Informatics and Computer Graphics, at the University of Applied Sciences in Giessen, Germany (2012).
He has published over 20 peer-reviewed papers in international conference proceedings, journals, and book chapters.