Digital Game Design
The rapidly growing global digital game industry, which seems to be focused on software development, can actually be designed as holistically through the discipline of communication, as it is essentially an entertainment media / medium and requires the production of audio-visual content.
About
The digital game industry today is one of the main trends of the communication industry, which can be described as digital nativism and puts the generation born into digital technology into focus.
With this programme, ARUCAD focuses on this field of education that meets the future by foreseeing the future social position of the generation known as digital nativist. The Digital Game Design programme is also supported by the university profile and mission of ARUCAD in terms of being an educational field based on communication science and enriched by the design and art fields. The students of the department will graduate with an intense practical education where they can learn the fastest growing digital game design with all its components within the scope of creative industries which are considered an important production and consumption ecosystem in the digital society.
Programme Type
Bachelor Degree
Duration
4 Years
Head of Department
Asst. Prof. Dr. Yunus Luckinger
- info@arucad.edu.tr
- +90 (392) 650 65 55
- ARUCAD Main Campus
Digital Game Design
Academic Staff

Asst. Prof. Dr. Yunus Luckinger
Head of Department

Prof. Dr. Victor Grout

Asst. Prof. Dr. Burak Bardak

Dr. Masoud Moradi
| FALL | ||||||||||
| Course No | Semester | Course Code | Course Name | Course Category | Credit | Pre-requisite | ||||
| T | P | L | C | ECTS | ||||||
| 1 | 1 | COMM101 | Fundamentals of Communication | FC | 3 | 0 | 0 | 3 | 5 | |
| 2 | 1 | COMM107 | Drawing I | FC | 2 | 2 | 0 | 3 | 5 | |
| 3 | 1 | GAME103 | Discrete Mathematics | AC | 3 | 0 | 0 | 3 | 5 | |
| 4 | 1 | GAME105 | Game History & Analysis | AC | 3 | 0 | 0 | 3 | 5 | |
| 5 | 1 | GAME107 | Game Design & Design Principles | AC | 2 | 2 | 0 | 3 | 6 | |
| 6 | 1 | SOFL101 | Academic English I | UC | 3 | 0 | 0 | 3 | 4 | |
| Total Credits | 16 | 4 | 0 | 18 | 30 | |||||
| SPRING | ||||||||||
| 7 | 2 | COMM106 | Sociology of Communication | FC | 3 | 0 | 0 | 3 | 5 | |
| 8 | 2 | COMM122 | Digital Storytelling | FC | 2 | 2 | 0 | 3 | 6 | |
| 9 | 2 | GAME104 | 2D Character Design | AC | 2 | 2 | 0 | 3 | 5 | |
| 10 | 2 | GAME106 | World Building & History of Civilizations | AC | 3 | 0 | 0 | 3 | 5 | |
| 11 | 2 | VCDE132 | Computer Graphics and Image | FC | 2 | 2 | 0 | 3 | 5 | |
| 12 | 2 | SOFL102 | Academic English II | UC | 3 | 0 | 0 | 3 | 4 | |
| Total Credits | 15 | 6 | 0 | 18 | 30 | |||||
| FALL | ||||||||||
| 13 | 3 | COMM201 | Theories of Communication | FC | 3 | 0 | 0 | 3 | 5 | |
| 14 | 3 | GAME217 | 2D Game Animation | AC | 2 | 2 | 0 | 3 | 6 | |
| 15 | 3 | VCDE201 | Sight, Sound & Motion | FC | 2 | 2 | 0 | 3 | 5 | |
| 16 | 3 | VCDE211 | Vectorial Drawing | FC | 2 | 2 | 0 | 3 | 5 | |
| 17 | 3 | TUDI/TURK201 | Turkish Language I | UC | 2 | 0 | 0 | 2 | 2 | |
| 18 | 3 | AIIT/ HIST201 | Atatürk Principles and History of Revolutions I | UC | 2 | 0 | 0 | 2 | 2 | |
| 19 | 3 | Area Elective I | AE | 3 | 0 | 0 | 3 | 5 | ||
| Total Credits | 16 | 6 | 0 | 19 | 30 | |||||
| SPRING | ||||||||||
| 20 | 4 | COMM206 | Communication Law and Ethics | FC | 3 | 0 | 0 | 3 | 5 | |
| 21 | 4 | GAME202 | Concept Art for Digital Games | AC | 2 | 2 | 0 | 3 | 5 | |
| 22 | 4 | GAME218 | Fundamentals of Game Programing | AC | 2 | 2 | 0 | 3 | 6 | |
| 23 | 4 | GAME222 | Interface Design for Games | AC | 2 | 2 | 0 | 3 | 5 | |
| 24 | 4 | TUDI/TURK202 | Turkish Language II | UC | 2 | 0 | 0 | 2 | 2 | |
| 25 | 4 | AIIT/ HIST202 | Atatürk Principles and History of Revolutions II | UC | 2 | 0 | 0 | 2 | 2 | |
| 26 | 4 | Area Elective II | AE | 3 | 0 | 0 | 3 | 5 | ||
| Total Credits | 16 | 6 | 0 | 19 | 30 | |||||
| FALL | ||||||||||
| 27 | 5 | GAME301 | 3D Modeling, Texturing & Lighting I | AC | 2 | 2 | 0 | 3 | 5 | |
| 28 | 5 | GAME303 | Game Coding I | AC | 2 | 2 | 0 | 3 | 5 | GAME218 |
| 29 | 5 | GAME305 | Project and Portfolio I: Game Design | AC | 2 | 2 | 0 | 3 | 5 | |
| 30 | 5 | GAME321 | 3D Character Modeling & Design | AC | 2 | 2 | 0 | 3 | 5 | |
| 31 | 5 | Area Elective III | AE | 3 | 0 | 0 | 3 | 5 | ||
| 32 | 5 | Faculty Elective I | FE | 3 | 0 | 0 | 3 | 5 | ||
| Total Credits | 14 | 8 | 0 | 18 | 30 | |||||
| SPRING | ||||||||||
| 36 | 6 | COMM302 | Creative and Critical Thinking | FC | 3 | 0 | 0 | 3 | 5 | |
| 33 | 6 | GAME302 | 3D Modeling, Texturing & Lighting –II | AC | 2 | 2 | 0 | 3 | 5 | GAME301 |
| 34 | 6 | GAME304 | Game Coding II | AC | 2 | 2 | 0 | 3 | 5 | GAME303 |
| 35 | 6 | GAME306 | Project and Portfolio II: Game Design | AC | 2 | 2 | 0 | 3 | 5 | |
| 37 | 6 | Area Elective IV | AE | 2 | 2 | 0 | 3 | 5 | ||
| 38 | 6 | Faculty Elective II | FE | 2 | 2 | 0 | 3 | 5 | ||
| Total Credits | 13 | 10 | 0 | 18 | 30 | |||||
| FALL | ||||||||||
| 39 | 7 | GAME402 | Psychology for Game Design | AC | 3 | 0 | 0 | 3 | 5 | |
| 40 | 7 | GAME403 | Preliminary Senior Project | AC | 2 | 2 | 0 | 3 | 5 | |
| 41 | 7 | GAME411 | Internship | AC | 3 | 0 | 0 | 0 | 5 | |
| 42 | 7 | Area Elective V | AE | 2 | 2 | 0 | 3 | 5 | ||
| 43 | 7 | Faculty Elective III | FE | 2 | 2 | 0 | 3 | 5 | ||
| 44 | 7 | University Elective I | UE | 2 | 2 | 0 | 3 | 5 | ||
| Total Credits | 14 | 8 | 0 | 15 | 30 | |||||
| SPRING | ||||||||||
| 45 | 8 | GAME404 | Senior Project | AC | 0 | 4 | 0 | 2 | 10 | GAME403 |
| 46 | 8 | GAME414 | Environment & Level Design | AC | 2 | 2 | 0 | 3 | 5 | GAME301 |
| 47 | 8 | Area Elective VI | AE | 2 | 2 | 0 | 3 | 5 | ||
| 48 | 8 | Faculty Elective IV | FE | 2 | 2 | 0 | 3 | 5 | ||
| 49 | 8 | University Elective II | UE | 2 | 2 | 0 | 3 | 5 | ||
| Total Credits | 8 | 12 | 0 | 14 | 30 | |||||
| AREA ELECTIVES | ||||||||
| Ders Kodu | Ders Adı | T | P | L | C | ECTS | ||
| GAME207 | Traditional Board Game Design | 2 | 2 | 0 | 3 | 5 | ||
| GAME208 | Sound Production for Games | 2 | 2 | 0 | 3 | 5 | ||
| GAME211 | Data Structures and Algorithms | 3 | 0 | 0 | 3 | 5 | ||
| GAME213 | AI in Gaming Industry | 3 | 0 | 0 | 3 | 5 | ||
| GAME214 | Creative Advertising Design | 2 | 2 | 0 | 3 | 5 | ||
| GAME215 | Toy Design | 2 | 2 | 0 | 3 | 5 | ||
| GAME216 | Database Systems | 2 | 2 | 0 | 3 | 5 | ||
| GAME219 | Speculative Design and Art | 2 | 2 | 0 | 3 | 5 | ||
| GAME309 | Game Optimization Techniques | 2 | 2 | 0 | 3 | 5 | ||
| GAME313 | Mobile Application Design | 2 | 2 | 0 | 3 | 5 | ||
| GAME315 | Assistive Technologies | 3 | 0 | 0 | 3 | 5 | ||
| GAME316 | Computer Networks | 2 | 2 | 0 | 3 | 5 | ||
| GAME318 | Technology Ethics | 3 | 0 | 0 | 3 | 5 | ||
| GAME317 | Digital Interactive Storytelling | 2 | 2 | 0 | 3 | 5 | ||
| GAME319 | Game and Web Technologies | 2 | 2 | 0 | 3 | 5 | ||
| GAME320 | Introduction to Python Coding | 2 | 2 | 0 | 3 | 5 | ||
| GAME409 | Architectural Features and Level Design | 2 | 2 | 0 | 3 | 5 | ||
| GAME410 | Visual Effects in Game Engine | 2 | 2 | 0 | 3 | 5 | ||
| GAME412 | Data Driven Design in Game | 2 | 2 | 0 | 3 | 5 | ||
| FACULTY ELECTIVES | ||||||
| Course Code | Course Name | T | P | L | C | ECTS |
| VCDE206 | Transmedia Storytelling | 2 | 2 | 0 | 3 | 5 |
| VCDE218 | Data Mining | 2 | 2 | 0 | 3 | 5 |
| VCDE219 | Introduction to Arduino and Mechatronics | 2 | 2 | 0 | 3 | 5 |
| VCDE224 | Future and Emerging Technology | 3 | 0 | 0 | 3 | 5 |
| VCDE301 | Illustration | 2 | 2 | 0 | 3 | 5 |
| VCDE305 | Conventional Printmaking Techniques I | 2 | 2 | 0 | 3 | 5 |
| VCDE312 | Web Design | 2 | 2 | 0 | 3 | 5 |
| VCDE315 | Introduction to Stop Motion | 2 | 2 | 0 | 3 | 5 |
| VCDE405 | Mobile Application Design | 2 | 2 | 0 | 3 | 5 |
| VCDE411 | Assistive Technologies | 3 | 0 | 0 | 3 | 5 |
| DIME301 | Writing Skills | 3 | 0 | 0 | 3 | 5 |
| DIME402 | New Generation Media | 3 | 0 | 0 | 3 | 5 |
| UNIVERSITY ELECTIVES COURSES | ||||||
| Course Code | Course Name | T | P | L | C | ECTS |
| ARCH320 | Designing with Light and Shadow | 2 | 2 | 0 | 3 | 5 |
| ARHA409 | Architecture, Art, Urban Space and Technology in Science Fiction Film | 2 | 2 | 0 | 3 | 5 |
| ARHA101 | History of Art: An Introduction | 3 | 0 | 0 | 3 | 5 |
| ARHA107 | The Ancient Middle East | 3 | 0 | 0 | 3 | 5 |
| ARHA109 | Ancient Egypt | 3 | 0 | 0 | 3 | 5 |
| ARHA110 | Ancient Greece | 3 | 0 | 0 | 3 | 5 |
| ARHA401 | Theory and History of Art History | 3 | 0 | 0 | 3 | 5 |
| ARHA406 | Contemporary Architecture and Art | 3 | 0 | 0 | 3 | 5 |
| ARTS202 | Art Concepts | 3 | 0 | 0 | 3 | 5 |
| ARTS205 | Mythology | 3 | 0 | 0 | 3 | 5 |
| ARTS303 | Contemporary Art | 3 | 0 | 0 | 3 | 5 |
| ARTS360 | Art and Space | 3 | 0 | 0 | 3 | 5 |
| CDNC220 | Body Conditioning I | 2 | 2 | 0 | 3 | 5 |
| FIDE201 | Film Genres | 3 | 0 | 0 | 3 | 5 |
| FIDE215 | Post Production Studio | 2 | 2 | 0 | 3 | 5 |
| FMPA221 | Icons and Styles of 20th Century | 3 | 0 | 0 | 3 | 5 |
| FMPA222 | Culture of Performance Art | 3 | 0 | 0 | 3 | 5 |
| FMPA324 | Music in The Electronic Age | 3 | 0 | 0 | 3 | 5 |
| FMPA325 | World Music and Cultures | 3 | 0 | 0 | 3 | 5 |
| FMPA326 | Musical Cinema | 3 | 0 | 0 | 3 | 5 |
| FMPA423 | Creative Practice and Dance | 2 | 2 | 0 | 3 | 5 |
| INAD310 | Contemporary Design Approaches | 3 | 0 | 0 | 3 | 5 |
| INDD310 | Design History | 3 | 0 | 0 | 3 | 5 |
| INDD317 | Furniture and Design | 2 | 2 | 0 | 3 | 5 |
| INDD430 | Iconic Design Objects of 20th Century | 3 | 0 | 0 | 3 | 5 |
| PHVD102 | Contemporary Issues in Photography | 3 | 0 | 0 | 3 | 5 |
| PHVD216 | Experimental Photography | 1 | 4 | 0 | 3 | 5 |
| UNIV401 | Sustainability | 3 | 0 | 0 | 3 | 5 |
| No | PROGRAMME LEARNING OUTCOMES |
| 1 | Knows the historical development of the field of communication, basic concepts, theories. |
| 2 | Knows the basic concepts and terminology related to the field of game design. |
| 3 | Has knowledge about the history of computer and video games and developments in this field. |
| 4 | Knows game design processes and related applications. |
| 5 | Has the ability to utilize various disciplines such as communication, art, music, psychology, mythology, cinema, etc. in the game design process. |
| 6 | Has the ability to analyze analog and digital game genres. |
| 7 | Has the ability to use contemporary game engines and problem solving skills. |
| 8 | Has the knowledge of questioning the game designs with an analytic and critical perspective. |
| 9 | Has knowledge about media literacy. |
| 10 | Has the competence to prepare projects based on ethical principles in game development processes. |
| 11 | Has the competence to evaluate games as an art form. |
| 12 | Has the competence to use game design concepts and methods in related fields such as design, software development and media. |
| 13 | Has the competence to take part and responsibility in game development teams. |
| 14 | Has the competence to collect, analyze and interpret analytical data about games and players. |
| 15 | Has the competence to develop and present a digital game project by using game design practices effectively. |
| 16 | Evaluates artificial intelligence applications in their studies with a critical approach in terms of aesthetics and originality, and uses them in accordance with ethical rules. |
| YEAR 1 | |||||||||||
| FALL | |||||||||||
| Course No | Semester | Course Code | Course Name | Course Category | Credit | Pre-requisite | |||||
| T | P | L | C | ECTS | |||||||
| 1 | 1 | GAME101 | Introductıon to Game Design | AC | 2 | 2 | 0 | 3 | 8 | ||
| 2 | 1 | GAME103 | Discrete Mathematics | AC | 3 | 0 | 0 | 3 | 5 | ||
| 3 | 1 | GAME105 | Game History & Analysis | AC | 3 | 0 | 0 | 3 | 5 | ||
| 4 | 1 | COMM101 | Fundamentals of Communication | FC | 3 | 0 | 0 | 3 | 5 | ||
| 5 | 1 | PLAS111 | Drawing I | AC | 2 | 2 | 0 | 3 | 3 | ||
| 6 | 1 | SOFL101 | Academic English I | UC | 3 | 0 | 0 | 3 | 4 | ||
| Total Credits | 16 | 4 | 0 | 18 | 30 | ||||||
| SPRING | |||||||||||
| 7 | 2 | GAME102 | Sign, Representation & Symbols | AC | 3 | 0 | 0 | 3 | 5 | ||
| 8 | 2 | GAME104 | 2D Character Design | AC | 2 | 2 | 0 | 3 | 4 | ||
| 9 | 2 | COMM102 | History of Communication | FC | 3 | 0 | 0 | 3 | 5 | ||
| 10 | 2 | VCDE132 | Computer Graphics and Images | AC | 2 | 2 | 0 | 3 | 6 | ||
| 11 | 2 | FIDE212 | Storyboarding Techniques | AC | 2 | 2 | 0 | 3 | 6 | ||
| 12 | 2 | SOFL102 | Academic English II | UC | 3 | 0 | 0 | 3 | 4 | ||
| Total Credits | 15 | 6 | 0 | 18 | 30 | ||||||
| YEAR 2 | |||||||||||
| FALL | |||||||||||
| 13 | 3 | GAME201 | Story Structure in Game Design | AC | 2 | 2 | 0 | 3 | 5 | ||
| 14 | 3 | GAME203 | Introduction to Game Programing | AC | 2 | 2 | 0 | 3 | 6 | ||
| 15 | 3 | COMM201 | Theories of Communication | FC | 3 | 0 | 0 | 3 | 5 | ||
| 16 | 3 | VCDE211 | Vectorial Drawing | AC | 2 | 2 | 0 | 3 | 5 | VCDE132 | |
| 17 | 3 | TUDI/TURK201 | Turkish Language I | UC | 2 | 0 | 0 | 2 | 2 | ||
| 18 | 3 | AIIT/HIST201 | Atatürk’s Principles & History of Revolution I | UC | 2 | 0 | 0 | 2 | 2 | ||
| 19 | 3 | – | Departmental Elective I | AE | 3 | 5 | |||||
| Total Credits | 19 | 30 | |||||||||
| SPRING | |||||||||||
| 20 | 4 | GAME202 | Concept Art for Digital Games | AC | 2 | 2 | 0 | 3 | 5 | ||
| 21 | 4 | GAME204 | 2D Game Animation | AC | 2 | 2 | 0 | 3 | 6 | ||
| 22 | 4 | GAME206 | 3D Character Modeling | AC | 2 | 2 | 0 | 3 | 5 | ||
| 23 | 4 | COMM202 | Sociology of Communication | FC | 3 | 0 | 0 | 3 | 5 | ||
| 24 | 4 | TUDI/TURK202 | Turkish Language II | UC | 2 | 0 | 0 | 2 | 2 | ||
| 25 | 4 | AIIT/HIST202 | Atatürk’s Principles & History of Revolution II | UC | 2 | 0 | 0 | 2 | 2 | ||
| 26 | 4 | – | Departmental Elective II | AE | 3 | 5 | |||||
| Total Credits | 19 | 30 | |||||||||
| YEAR 3 | |||||||||||
| FALL | |||||||||||
| 27 | 5 | GAME301 | 3D Modeling, Texturing & Lighting -I | AC | 1 | 4 | 0 | 3 | 5 | ||
| 28 | 5 | GAME303 | Game Coding I | AC | 2 | 2 | 0 | 3 | 5 | ||
| 29 | 5 | GAME305 | Project and Portfolio I: Game Design | AC | 2 | 2 | 0 | 3 | 5 | ||
| 30 | 5 | GAME307 | Composition with Sight and Sound | AC | 2 | 2 | 0 | 3 | 5 | ||
| 31 | 5 | – | Departmental Elective III | AE | – | – | – | 3 | 5 | ||
| 32 | 5 | – | Faculty Elective I | FE | – | – | – | 3 | 5 | ||
| Total Credits | 18 | 30 | |||||||||
| SPRING | |||||||||||
| 33 | 6 | GAME302 | 3D Modeling, Texturing & Lighting –II | AC | 1 | 4 | 0 | 3 | 5 | GAME301 | |
| 34 | 6 | GAME304 | Game Coding II | AC | 2 | 2 | 0 | 3 | 5 | GAME303 | |
| 35 | 6 | GAME306 | Project and Portfolio II: Game Design | AC | 2 | 2 | 0 | 3 | 5 | ||
| 36 | 6 | GAME308 | Interface with Game Engines | AC | 1 | 4 | 0 | 3 | 5 | ||
| 37 | 6 | – | Departmental Elective IV | AE | – | – | – | 3 | 5 | ||
| 39 | 6 | – | Faculty Elective II | FE | – | – | – | 3 | 5 | ||
| Total Credits | – | – | – | 18 | 30 | ||||||
| YEAR 4 | |||||||||||
| FALL | |||||||||||
| 40 | 7 | GAME401 | Project and Portfolio III: Game Design | AC | 2 | 2 | 0 | 3 | 7 | ||
| 41 | 7 | GAME403 | Preliminary Senior Project | AC | 2 | 2 | 0 | 3 | 8 | ||
| 42 | 7 | – | Departmental Elective V | AE | – | – | – | 3 | 5 | ||
| 43 | 7 | – | Faculty Elective III | FE | – | – | – | 3 | 5 | ||
| 44 | 7 | – | University Elective I | UE | – | – | – | 3 | 5 | ||
| Total Credits | – | – | – | 15 | 30 | ||||||
| SPRING | |||||||||||
| 45 | 8 | GAME402 | Psychology for Game Design | AC | 3 | 0 | 0 | 3 | 5 | ||
| 46 | 8 | GAME404 | Senior Project | AC | 0 | 4 | 0 | 2 | 10 | GAME403 | |
| 47 | 8 | – | Departmental Elective VI | AE | – | – | – | 3 | 5 | ||
| 48 | 8 | – | Faculty Elective IV | FE | – | – | – | 3 | 5 | ||
| 49 | 8 | – | University Elective II | UE | – | – | – | 3 | 5 | ||
| Total Credits | – | – | – | 14 | 30 | ||||||
| AREA ELECTIVES | ||||||||
| Ders Kodu | Ders Adı | T | P | L | C | ECTS | ||
| GAME207 | Traditional Board Game Design | 2 | 2 | 0 | 3 | 5 | ||
| GAME208 | Sound Production for Games | 2 | 2 | 0 | 3 | 5 | ||
| GAME211 | Data Structures and Algorithms | 3 | 0 | 0 | 3 | 5 | ||
| GAME213 | AI in Gaming Industry | 3 | 0 | 0 | 3 | 5 | ||
| GAME214 | Creative Advertising Design | 2 | 2 | 0 | 3 | 5 | ||
| GAME215 | Toy Design | 2 | 2 | 0 | 3 | 5 | ||
| GAME216 | Database Systems | 2 | 2 | 0 | 3 | 5 | ||
| GAME219 | Speculative Design and Art | 2 | 2 | 0 | 3 | 5 | ||
| GAME309 | Game Optimization Techniques | 2 | 2 | 0 | 3 | 5 | ||
| GAME313 | Mobile Application Design | 2 | 2 | 0 | 3 | 5 | ||
| GAME315 | Assistive Technologies | 3 | 0 | 0 | 3 | 5 | ||
| GAME316 | Computer Networks | 2 | 2 | 0 | 3 | 5 | ||
| GAME318 | Technology Ethics | 3 | 0 | 0 | 3 | 5 | ||
| GAME317 | Digital Interactive Storytelling | 2 | 2 | 0 | 3 | 5 | ||
| GAME319 | Game and Web Technologies | 2 | 2 | 0 | 3 | 5 | ||
| GAME320 | Introduction to Python Coding | 2 | 2 | 0 | 3 | 5 | ||
| GAME409 | Architectural Features and Level Design | 2 | 2 | 0 | 3 | 5 | ||
| GAME410 | Visual Effects in Game Engine | 2 | 2 | 0 | 3 | 5 | ||
| GAME412 | Data Driven Design in Game | 2 | 2 | 0 | 3 | 5 | ||
| FACULTY ELECTIVES | ||||||
| Course Code | Course Name | T | P | L | C | ECTS |
| VCDE206 | Transmedia Storytelling | 2 | 2 | 0 | 3 | 5 |
| VCDE218 | Data Mining | 2 | 2 | 0 | 3 | 5 |
| VCDE219 | Introduction to Arduino and Mechatronics | 2 | 2 | 0 | 3 | 5 |
| VCDE224 | Future and Emerging Technology | 3 | 0 | 0 | 3 | 5 |
| VCDE301 | Illustration | 2 | 2 | 0 | 3 | 5 |
| VCDE305 | Conventional Printmaking Techniques I | 2 | 2 | 0 | 3 | 5 |
| VCDE312 | Web Design | 2 | 2 | 0 | 3 | 5 |
| VCDE315 | Introduction to Stop Motion | 2 | 2 | 0 | 3 | 5 |
| VCDE405 | Mobile Application Design | 2 | 2 | 0 | 3 | 5 |
| VCDE411 | Assistive Technologies | 3 | 0 | 0 | 3 | 5 |
| DIME301 | Writing Skills | 3 | 0 | 0 | 3 | 5 |
| DIME402 | New Generation Media | 3 | 0 | 0 | 3 | 5 |
| UNIVERSITY ELECTIVES COURSES | ||||||
| Course Code | Course Name | T | P | L | C | ECTS |
| ARCH320 | Designing with Light and Shadow | 2 | 2 | 0 | 3 | 5 |
| ARHA409 | Architecture, Art, Urban Space and Technology in Science Fiction Film | 2 | 2 | 0 | 3 | 5 |
| ARHA101 | History of Art: An Introduction | 3 | 0 | 0 | 3 | 5 |
| ARHA107 | The Ancient Middle East | 3 | 0 | 0 | 3 | 5 |
| ARHA109 | Ancient Egypt | 3 | 0 | 0 | 3 | 5 |
| ARHA110 | Ancient Greece | 3 | 0 | 0 | 3 | 5 |
| ARHA401 | Theory and History of Art History | 3 | 0 | 0 | 3 | 5 |
| ARHA406 | Contemporary Architecture and Art | 3 | 0 | 0 | 3 | 5 |
| ARTS202 | Art Concepts | 3 | 0 | 0 | 3 | 5 |
| ARTS205 | Mythology | 3 | 0 | 0 | 3 | 5 |
| ARTS303 | Contemporary Art | 3 | 0 | 0 | 3 | 5 |
| ARTS360 | Art and Space | 3 | 0 | 0 | 3 | 5 |
| CDNC220 | Body Conditioning I | 2 | 2 | 0 | 3 | 5 |
| FIDE201 | Film Genres | 3 | 0 | 0 | 3 | 5 |
| FIDE215 | Post Production Studio | 2 | 2 | 0 | 3 | 5 |
| FMPA221 | Icons and Styles of 20th Century | 3 | 0 | 0 | 3 | 5 |
| FMPA222 | Culture of Performance Art | 3 | 0 | 0 | 3 | 5 |
| FMPA324 | Music in The Electronic Age | 3 | 0 | 0 | 3 | 5 |
| FMPA325 | World Music and Cultures | 3 | 0 | 0 | 3 | 5 |
| FMPA326 | Musical Cinema | 3 | 0 | 0 | 3 | 5 |
| FMPA423 | Creative Practice and Dance | 2 | 2 | 0 | 3 | 5 |
| INAD310 | Contemporary Design Approaches | 3 | 0 | 0 | 3 | 5 |
| INDD310 | Design History | 3 | 0 | 0 | 3 | 5 |
| INDD317 | Furniture and Design | 2 | 2 | 0 | 3 | 5 |
| INDD430 | Iconic Design Objects of 20th Century | 3 | 0 | 0 | 3 | 5 |
| PHVD102 | Contemporary Issues in Photography | 3 | 0 | 0 | 3 | 5 |
| PHVD216 | Experimental Photography | 1 | 4 | 0 | 3 | 5 |
| UNIV401 | Sustainability | 3 | 0 | 0 | 3 | 5 |
| No | PROGRAMME LEARNING OUTCOMES |
| 1 | To know and explain the basic concepts, theories, institutional structures of communication. |
| 2 | To know the history of the game industry and the foundational theories of game design, thus, to be able to explain the terms of professions, professional ethical roles and responsibilities of the profession. |
| 3 | The ability to follow the technological and socio-cultural developments and understand the impact of these development on the game industry and observe the changes. |
| 4 | The ability to take part in international working environments and be able to analyse the international game industry’s needs. |
| 5 | Knowledge of count design, pattern manipulation and terminology for game and production tools. |
| 6 | Being able to produce, designs, create and program application works in the production processes related to this profession. |
| 7 | Knowledge of the basic principles and processes related to the narrative, aesthetics, technical elements of audio-visual animated and interactive content, and distinguishing successful or unsuccessful works with these aspects. |
| 8 | The awareness that each design involves social contexts and in some cases, ethical choices, being able to analyse and evaluate these situations. |
| 9 | Ability to solve problems using resources to find the best solutions to game development challenges. |
| 10 | Ability to create, develop and manage professional workflows, |
| 11 | Ability to communicate effectively with colleagues, customers, and colleagues in the industry, in a professional context, using written, oral, and up-to-date communication technology. |
Please find below recommended supplies/materials you will need for the department of study:
- Adobe Creative Suite
- Unity 3D
- Blender
- PC: Minimum 16 GB RAM, minimum 500 GB SSD, NVIDIA GeForce RTX4050 graphic card Wacom tablet or similar