Digital Game Design

The rapidly growing global digital game industry, which seems to be focused on software development, can actually be designed as holistically through the discipline of communication, as it is essentially an entertainment media / medium and requires the production of audio-visual content.

About

The digital game industry today is one of the main trends of the communication industry, which can be described as digital nativism and puts the generation born into digital technology into focus.

With this programme, ARUCAD focuses on this field of education that meets the future by foreseeing the future social position of the generation known as digital nativist. The Digital Game Design programme is also supported by the university profile and mission of ARUCAD in terms of being an educational field based on communication science and enriched by the design and art fields. The students of the department will graduate with an intense practical education where they can learn the fastest growing digital game design with all its components within the scope of creative industries which are considered an important production and consumption ecosystem in the digital society.

Programme Type

Bachelor Degree

Duration

4 Years

Head of Department

Asst. Prof. Dr. Yunus Luckinger

Academic Staff

Asst. Prof. Dr. Yunus Luckinger

Head of Department

Prof. Dr. Victor Grout

Prof. Dr. Murat Yakın

Asst. Prof. Dr. Burak Bardak

Sen. Ins. Masoud Moradi

YEAR 1
FALL
Course NoSemesterCourse CodeCourse NameCourse CategoryCreditPre-requisite
TPLCECTS
11GAME101Introductıon to Game DesignAC22038 
21GAME103Discrete MathematicsAC30035 
31GAME105Game History & AnalysisAC30035 
41COMM101Fundamentals of CommunicationFC30035 
51PLAS111Drawing IAC22033 
61SOFL101Academic English IUC30034 
Total Credits16401830 
SPRING
72GAME102Sign, Representation & SymbolsAC30035 
82GAME1042D Character DesignAC22034 
92COMM102History of CommunicationFC30035 
102VCDE132Computer Graphics and ImagesAC22036 
112FIDE212Storyboarding TechniquesAC22036 
122SOFL102Academic English IIUC30034 
Total Credits15601830 
YEAR 2
FALL
133GAME201Story Structure in Game DesignAC22035 
143GAME203Introduction to Game ProgramingAC22036 
153COMM201Theories of CommunicationFC30035 
163VCDE211Vectorial DrawingAC22035VCDE132
173TUDI/TURK201Turkish Language IUC20022 
183AIIT/HIST201Atatürk’s Principles & History of Revolution IUC20022 
193Departmental Elective IAE   35 
Total Credits   1930 
SPRING
204GAME202Concept Art for Digital GamesAC22035 
214GAME2042D Game AnimationAC22036 
224GAME2063D Character ModelingAC22035 
234COMM202Sociology of CommunicationFC30035 
244TUDI/TURK202Turkish Language IIUC20022 
254AIIT/HIST202Atatürk’s Principles & History of Revolution IIUC20022 
264Departmental Elective IIAE   35 
Total Credits   1930 
YEAR 3
FALL
275GAME3013D Modeling, Texturing & Lighting -IAC14035 
285GAME303Game Coding IAC22035 
295GAME305Project and Portfolio I: Game DesignAC22035 
305GAME307Composition with Sight and SoundAC22035 
315Departmental Elective IIIAE35 
325Faculty Elective IFE35 
Total Credits   1830 
SPRING
336GAME3023D Modeling, Texturing & Lighting –IIAC14035GAME301
346GAME304Game Coding IIAC22035GAME303
356GAME306Project and Portfolio II: Game DesignAC22035 
366GAME308Interface with Game EnginesAC14035 
376Departmental Elective IVAE35 
396Faculty Elective IIFE35 
Total Credits1830 
YEAR 4
FALL
407GAME401Project and Portfolio III: Game DesignAC22037 
417GAME403Preliminary Senior ProjectAC22038 
427Departmental Elective VAE35 
437Faculty Elective IIIFE35 
447University Elective IUE35 
Total Credits1530 
SPRING
458GAME402Psychology for Game DesignAC30035 
468GAME404Senior ProjectAC040210GAME403
478Departmental Elective VIAE35 
488Faculty Elective IVFE35 
498University Elective IIUE35 
Total Credits1430 
AREA ELECTIVES
Ders Kodu Ders Adı T P L C ECTS
GAME207 Traditional Board Game Design 2 2 0 3 5
GAME208 Sound Production for Games 2 2 0 3 5
GAME211 Data Structures and Algorithms 3 0 0 3 5
GAME213 AI in Gaming Industry 3 0 0 3 5
GAME214 Creative Advertising Design 2 2 0 3 5
GAME215 Toy Design 2 2 0 3 5
GAME216 Database Systems 2 2 0 3 5
GAME309 Game Optimization Techniques 2 2 0 3 5
GAME313 Mobile Application Design 2 2 0 3 5
GAME315 Assistive Technologies 3 0 0 3 5
GAME316 Computer Networks 2 2 0 3 5
GAME318 Technology Ethics 3 0 0 3 5
GAME320 Introduction to Python Coding 2 2 0 3 5
GAME410 Visual Effects in Game Engine 2 2 0 3 5
GAME412 Data Driven Design in Game 2 2 0 3 5
UNIVERSITY ELECTIVES COURSES
Course CodeCourse NameTPLCECTS
ARCH320Designing with Light and Shadow22035
ARHA409Architecture, Art, Urban Space and Technology in Science Fiction Film22035
ARHA101History of Art: An Introduction30035
ARHA107The Ancient Middle East30035
ARHA109Ancient Egypt30035
ARHA110Ancient Greece30035
ARHA401Theory and History of Art History30035
ARHA406Contemporary Architecture and Art30035
ARTS202Art Concepts30035
ARTS205Mythology30035
ARTS303Contemporary Art30035
ARTS360Art and Space30035
CDNC220Body Conditioning I22035
FIDE201Film Genres30035
FIDE215Post Production Studio22035
FMPA221Icons and Styles of 20th Century30035
FMPA222Culture of Performance Art30035
FMPA324Music in The Electronic Age30035
FMPA325World Music and Cultures30035
FMPA326Musical Cinema30035
FMPA423Creative Practice and Dance22035
INAD310Contemporary Design Approaches30035
INDD310Design History30035
INDD317Furniture and Design22035
INDD430Iconic Design Objects of 20th Century30035
PHVD102Contemporary Issues in Photography30035
PHVD216Experimental Photography14035

Please find below recommended supplies/materials you will need for the department of study:

  • Adobe Creative Suite
  • Unity 3D
  • Blender
  • PC: Minimum 16 GB RAM, minimum 500 GB SSD, NVIDIA GeForce RTX4050 graphic card Wacom tablet or similar