Digital Game Design
The rapidly growing global digital game industry, which seems to be focused on software development, can actually be designed as holistically through the discipline of communication, as it is essentially an entertainment media / medium and requires the production of audio-visual content.
About
The digital game industry today is one of the main trends of the communication industry, which can be described as digital nativism and puts the generation born into digital technology into focus.
With this programme, ARUCAD focuses on this field of education that meets the future by foreseeing the future social position of the generation known as digital nativist. The Digital Game Design programme is also supported by the university profile and mission of ARUCAD in terms of being an educational field based on communication science and enriched by the design and art fields. The students of the department will graduate with an intense practical education where they can learn the fastest growing digital game design with all its components within the scope of creative industries which are considered an important production and consumption ecosystem in the digital society.
Programme Type
Bachelor Degree
Duration
4 Years
Head of Department
Asst. Prof. Dr. Yunus Luckinger
- info@arucad.edu.tr
- +90 (392) 650 65 55
- ARUCAD Main Campus
Academic Staff

Asst. Prof. Dr. Yunus Luckinger
Head of Department

Prof. Dr. Victor Grout

Prof. Dr. Murat Yakın

Asst. Prof. Dr. Burak Bardak
YEAR 1 | |||||||||||
FALL | |||||||||||
Course No | Semester | Course Code | Course Name | Course Category | Credit | Pre-requisite | |||||
T | P | L | C | ECTS | |||||||
1 | 1 | GAME101 | Introductıon to Game Design | AC | 2 | 2 | 0 | 3 | 8 | ||
2 | 1 | GAME103 | Discrete Mathematics | AC | 3 | 0 | 0 | 3 | 5 | ||
3 | 1 | GAME105 | Game History & Analysis | AC | 3 | 0 | 0 | 3 | 5 | ||
4 | 1 | COMM101 | Fundamentals of Communication | FC | 3 | 0 | 0 | 3 | 5 | ||
5 | 1 | PLAS111 | Drawing I | AC | 2 | 2 | 0 | 3 | 3 | ||
6 | 1 | SOFL101 | Academic English I | UC | 3 | 0 | 0 | 3 | 4 | ||
Total Credits | 16 | 4 | 0 | 18 | 30 | ||||||
SPRING | |||||||||||
7 | 2 | GAME102 | Sign, Representation & Symbols | AC | 3 | 0 | 0 | 3 | 5 | ||
8 | 2 | GAME104 | 2D Character Design | AC | 2 | 2 | 0 | 3 | 4 | ||
9 | 2 | COMM102 | History of Communication | FC | 3 | 0 | 0 | 3 | 5 | ||
10 | 2 | VCDE132 | Computer Graphics and Images | AC | 2 | 2 | 0 | 3 | 6 | ||
11 | 2 | FIDE212 | Storyboarding Techniques | AC | 2 | 2 | 0 | 3 | 6 | ||
12 | 2 | SOFL102 | Academic English II | UC | 3 | 0 | 0 | 3 | 4 | ||
Total Credits | 15 | 6 | 0 | 18 | 30 |
YEAR 2 | |||||||||||
FALL | |||||||||||
13 | 3 | GAME201 | Story Structure in Game Design | AC | 2 | 2 | 0 | 3 | 5 | ||
14 | 3 | GAME203 | Introduction to Game Programing | AC | 2 | 2 | 0 | 3 | 6 | ||
15 | 3 | COMM201 | Theories of Communication | FC | 3 | 0 | 0 | 3 | 5 | ||
16 | 3 | VCDE211 | Vectorial Drawing | AC | 2 | 2 | 0 | 3 | 5 | VCDE132 | |
17 | 3 | TUDI/TURK201 | Turkish Language I | UC | 2 | 0 | 0 | 2 | 2 | ||
18 | 3 | AIIT/HIST201 | Atatürk’s Principles & History of Revolution I | UC | 2 | 0 | 0 | 2 | 2 | ||
19 | 3 | – | Departmental Elective I | AE | 3 | 5 | |||||
Total Credits | 19 | 30 | |||||||||
SPRING | |||||||||||
20 | 4 | GAME202 | Concept Art for Digital Games | AC | 2 | 2 | 0 | 3 | 5 | ||
21 | 4 | GAME204 | 2D Game Animation | AC | 2 | 2 | 0 | 3 | 6 | ||
22 | 4 | GAME206 | 3D Character Modeling | AC | 2 | 2 | 0 | 3 | 5 | ||
23 | 4 | COMM202 | Sociology of Communication | FC | 3 | 0 | 0 | 3 | 5 | ||
24 | 4 | TUDI/TURK202 | Turkish Language II | UC | 2 | 0 | 0 | 2 | 2 | ||
25 | 4 | AIIT/HIST202 | Atatürk’s Principles & History of Revolution II | UC | 2 | 0 | 0 | 2 | 2 | ||
26 | 4 | – | Departmental Elective II | AE | 3 | 5 | |||||
Total Credits | 19 | 30 |
YEAR 3 | |||||||||||
FALL | |||||||||||
27 | 5 | GAME301 | 3D Modeling, Texturing & Lighting -I | AC | 1 | 4 | 0 | 3 | 5 | ||
28 | 5 | GAME303 | Game Coding I | AC | 2 | 2 | 0 | 3 | 5 | ||
29 | 5 | GAME305 | Project and Portfolio I: Game Design | AC | 2 | 2 | 0 | 3 | 5 | ||
30 | 5 | GAME307 | Composition with Sight and Sound | AC | 2 | 2 | 0 | 3 | 5 | ||
31 | 5 | – | Departmental Elective III | AE | – | – | – | 3 | 5 | ||
32 | 5 | – | Faculty Elective I | FE | – | – | – | 3 | 5 | ||
Total Credits | 18 | 30 | |||||||||
SPRING | |||||||||||
33 | 6 | GAME302 | 3D Modeling, Texturing & Lighting –II | AC | 1 | 4 | 0 | 3 | 5 | GAME301 | |
34 | 6 | GAME304 | Game Coding II | AC | 2 | 2 | 0 | 3 | 5 | GAME303 | |
35 | 6 | GAME306 | Project and Portfolio II: Game Design | AC | 2 | 2 | 0 | 3 | 5 | ||
36 | 6 | GAME308 | Interface with Game Engines | AC | 1 | 4 | 0 | 3 | 5 | ||
37 | 6 | – | Departmental Elective IV | AE | – | – | – | 3 | 5 | ||
39 | 6 | – | Faculty Elective II | FE | – | – | – | 3 | 5 | ||
Total Credits | – | – | – | 18 | 30 |
YEAR 4 | |||||||||||
FALL | |||||||||||
40 | 7 | GAME401 | Project and Portfolio III: Game Design | AC | 2 | 2 | 0 | 3 | 7 | ||
41 | 7 | GAME403 | Preliminary Senior Project | AC | 2 | 2 | 0 | 3 | 8 | ||
42 | 7 | – | Departmental Elective V | AE | – | – | – | 3 | 5 | ||
43 | 7 | – | Faculty Elective III | FE | – | – | – | 3 | 5 | ||
44 | 7 | – | University Elective I | UE | – | – | – | 3 | 5 | ||
Total Credits | – | – | – | 15 | 30 | ||||||
SPRING | |||||||||||
45 | 8 | GAME402 | Psychology for Game Design | AC | 3 | 0 | 0 | 3 | 5 | ||
46 | 8 | GAME404 | Senior Project | AC | 0 | 4 | 0 | 2 | 10 | GAME403 | |
47 | 8 | – | Departmental Elective VI | AE | – | – | – | 3 | 5 | ||
48 | 8 | – | Faculty Elective IV | FE | – | – | – | 3 | 5 | ||
49 | 8 | – | University Elective II | UE | – | – | – | 3 | 5 | ||
Total Credits | – | – | – | 14 | 30 |
AREA ELECTIVES | ||||||||
Ders Kodu | Ders Adı | T | P | L | C | ECTS | ||
GAME207 | Traditional Board Game Design | 2 | 2 | 0 | 3 | 5 | ||
GAME208 | Sound Production for Games | 2 | 2 | 0 | 3 | 5 | ||
GAME211 | Data Structures and Algorithms | 3 | 0 | 0 | 3 | 5 | ||
GAME213 | AI in Gaming Industry | 3 | 0 | 0 | 3 | 5 | ||
GAME214 | Creative Advertising Design | 2 | 2 | 0 | 3 | 5 | ||
GAME215 | Toy Design | 2 | 2 | 0 | 3 | 5 | ||
GAME216 | Database Systems | 2 | 2 | 0 | 3 | 5 | ||
GAME309 | Game Optimization Techniques | 2 | 2 | 0 | 3 | 5 | ||
GAME313 | Mobile Application Design | 2 | 2 | 0 | 3 | 5 | ||
GAME315 | Assistive Technologies | 3 | 0 | 0 | 3 | 5 | ||
GAME316 | Computer Networks | 2 | 2 | 0 | 3 | 5 | ||
GAME318 | Technology Ethics | 3 | 0 | 0 | 3 | 5 | ||
GAME320 | Introduction to Python Coding | 2 | 2 | 0 | 3 | 5 | ||
GAME410 | Visual Effects in Game Engine | 2 | 2 | 0 | 3 | 5 | ||
GAME412 | Data Driven Design in Game | 2 | 2 | 0 | 3 | 5 |
UNIVERSITY ELECTIVES COURSES | ||||||
Course Code | Course Name | T | P | L | C | ECTS |
ARCH320 | Designing with Light and Shadow | 2 | 2 | 0 | 3 | 5 |
ARHA409 | Architecture, Art, Urban Space and Technology in Science Fiction Film | 2 | 2 | 0 | 3 | 5 |
ARHA101 | History of Art: An Introduction | 3 | 0 | 0 | 3 | 5 |
ARHA107 | The Ancient Middle East | 3 | 0 | 0 | 3 | 5 |
ARHA109 | Ancient Egypt | 3 | 0 | 0 | 3 | 5 |
ARHA110 | Ancient Greece | 3 | 0 | 0 | 3 | 5 |
ARHA401 | Theory and History of Art History | 3 | 0 | 0 | 3 | 5 |
ARHA406 | Contemporary Architecture and Art | 3 | 0 | 0 | 3 | 5 |
ARTS202 | Art Concepts | 3 | 0 | 0 | 3 | 5 |
ARTS205 | Mythology | 3 | 0 | 0 | 3 | 5 |
ARTS303 | Contemporary Art | 3 | 0 | 0 | 3 | 5 |
ARTS360 | Art and Space | 3 | 0 | 0 | 3 | 5 |
CDNC220 | Body Conditioning I | 2 | 2 | 0 | 3 | 5 |
FIDE201 | Film Genres | 3 | 0 | 0 | 3 | 5 |
FIDE215 | Post Production Studio | 2 | 2 | 0 | 3 | 5 |
FMPA221 | Icons and Styles of 20th Century | 3 | 0 | 0 | 3 | 5 |
FMPA222 | Culture of Performance Art | 3 | 0 | 0 | 3 | 5 |
FMPA324 | Music in The Electronic Age | 3 | 0 | 0 | 3 | 5 |
FMPA325 | World Music and Cultures | 3 | 0 | 0 | 3 | 5 |
FMPA326 | Musical Cinema | 3 | 0 | 0 | 3 | 5 |
FMPA423 | Creative Practice and Dance | 2 | 2 | 0 | 3 | 5 |
INAD310 | Contemporary Design Approaches | 3 | 0 | 0 | 3 | 5 |
INDD310 | Design History | 3 | 0 | 0 | 3 | 5 |
INDD317 | Furniture and Design | 2 | 2 | 0 | 3 | 5 |
INDD430 | Iconic Design Objects of 20th Century | 3 | 0 | 0 | 3 | 5 |
PHVD102 | Contemporary Issues in Photography | 3 | 0 | 0 | 3 | 5 |
PHVD216 | Experimental Photography | 1 | 4 | 0 | 3 | 5 |
Please find below recommended supplies/materials you will need for the department of study:
- Adobe Creative Suite
- Unity 3D
- Blender
- PC: Minimum 16 GB RAM, minimum 500 GB SSD, NVIDIA GeForce RTX4050 graphic card Wacom tablet or similar